Our goal for every trick attack is to spend ideally 170 gauge, on 2 x Inner Chaos, 1 x Upheaval and 1 x Fell Cleave. Added IC IR IC IC opener and a bit about EpppEpppE rotato. If not done in the second oGCD slot, you have a chance to miss the fifth GCD skill and lose good amount of potency as a result. Very much overpowered in AoE pulls in dungeons where you can land AoE damage on multiple targets, and can be a heal well over 40k in total. You should also ALWAYS use Onslaught during Inner Release as it is a free 100 potency skill during the Inner Release. Provoke is your go-to tool for grabbing the aggro. Hello, I was a healer, so there never was a rotation really, this is all new to me. If you are new to Final Fantasy XIV or just want to know if Dark Knight, Gunbreaker, Warrior or Paladin are made for you, this is the right place! Cross Class Skills. For raids try to avoid using the macro as its activation isn’t 100% accurate due to how the game works. It's funny that right as 4PM PST came around comcast decided to shit out on us for another hour, I was half-tempted to start writing a guide to leveling your crafting but wanted to make sure the warrior guide's length transferred properly from MS Word to the FFXIV forums without further splitting my attention. Makes tank swapping process a breeze. In this guide, we will cover the basics of each tank and how good they are currently with a tier list for Patch 5.35 of FF14 on PC and PS4. Use the chart below for quick reference during your AoE adventures: Upheaval is just a standard damage oGCD. Tank Innocence in the center of the arena. If you just need one clear sentence for what the Marauder is, it is simply “a tank that plays like a DPS.” Guide in 'Disciples of War' published by wildbillhdmax01, Aug 19, 2015. At most, the shield can be 18% of the party member’s maximum health. Nullifies most draw-in and knockback effects, Prevents most attacks from reducing your HP below 1 hp, Increases maximum HP by 20% and restores the amount increased, Increase HP recovery by healing actions on self by 20%10 seconds duration, Grants Nascent flash to yourself and Nascent Glint to a party member, Nascent Flash: Absorbs 50% of damage dealt as HPNascent Glint: Reduces damage taken by 10% and restores 50% of hp absorbed by Nascent Flash6 seconds durationShares a recast timer with Raw Intuition. Ninja. The closer to 1 seconds, the better. The Beast Gauge will be the main resource you will have to manage when playing Warrior. You can also store 2 charges of Infuriate which allows you to sit on a charge for Trick Attack while still running down the cooldown on the other charge. The WAR rotation has 3 “phases” that happens once between each Inner Release. Check the About page for information and thank yous! Affiliate Disclosure: Evolve Media LLC, and its owned and operated websites may receive a small commission from the proceeds of any product(s) sold through affiliate and direct partner links. Sierra Lindfeldt (kat#0069)For the original layout of GNB guide which had its contents gutted multiple times. All right, now let’s use all this knowledge we’ve gathered and discuss how, when and why to use the abilities we have. Reprisal is simply a wide mitigation tool, which lowers the target’s damage dealt by 10% for the next 5 seconds at 60 seconds recast timer. Your second standard 1-2-3 combo that generates 30 Beast Gauge (10 from Maim and 20 from Storm’s Path). One Storm's Path, Two Storm's Paths and 3 Storm's Paths. clear . Resistance Weapons. Add in double-busters that target the co-tank and it’s a certain win for Nascent Flash. Some fights may favor early IC IR IC opener over IC IC IR opener due to targets becoming untargetable or invulnerable. Raid Tips and Tricks for Trials. At the same time you will have another minigame. Thank you all for your patience and support in the last weeks ! The Warrior rotation aims to maximize gauge generation and minimize Storm’s Eye refreshes, so choose Storm’s Path only when Storm’s Eye buff is above 7 seconds. That 25% of enmity from Monsters A and B will be transferred to the party member’s Monster A and B enmity pool, respectively, effectively lowering your own enmity by 25%. You’ve found the right guide if you’re leveling a Warrior! Here be footer where I put stuff. As of Patch 5.0, most of the tank skills have gotten an Enmity adjustment. Losing on some Beast Gauge if you reapply the buff too early or losing damage if you forget to reapply it at all. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. I will give general tips and tricks … FFXIV Warrior Guide Read More » Simply speaking – if you are tanking the boss, you have Defiance active. For Stat Tiers, refer to TheoryJerks/AkhMorning’s website. If necessary, delay Inner Release by a GCD and consume the Nascent Chaos through Inner Chaos or Chaotic Cyclone, then use Inner Release. We will not know anything for sure about how our damage will scale with Strength, Vitality, Critical Hit, Direct Hit, Determination or Tenacity. The Dancing Plague (Extreme) Raid Strategy Guide About the Balance Contact Us Discord FAQ The guides contents are owned by the authors, and we take no responsibility for any of it. Provoke takes damage buffs into consideration as well. You will pay attention to the 30 seconds of Storm's Eye buff timer. Rogue/Ninja Job Guide General overview of the ROG and NIN classes in FFXIV Pugilist/Monk Job Guide General overview of the PUG and MNK classes in FFXIV Lancer/Dragoon Job Guide General overview of the LNC and DRG classes in FFXIV Complete Shadowbringers FATES Guide and List List of every FATE in Final Fantasy XIV: Shadowbringers (5.0) Warrior extends the tanking capabilities of Marauder, as well as massively increasing their capacity for damage and self-healing. Below is an image of the guide. Feel that you are prepared for more? 140 potency is not the biggest damage in our kit, however Tomahawk makes it possible to attack the target in a range from 3y to 15y. Shake It Off is the party-shielding tool for Warriors. Stay tuned for links when completed! As a DPS class, the Samurai is currently one of the best ones available, but getting a hang of the Sen gauge and the various rotations needed to activate them can take a while to get a hang of. Interrupts the use of enemy actions highlighted with red-blinking cast bar. The Warrior rotation aims to maximize gauge generation and minimize Storm’s Eye refreshes, so choose Storm’s Path only when Storm’s Eye buff is above 7 seconds. Use this to your advantage to cheese raid mechanics. Use at the end of the fight, if you have less than 50 gauge and. Difficulty: 3/5. Nascent Flash heals the Warrior for ~50% of the damage dealt, and the party member for 25%. IT DOESN’T INCREASE CRIT ANYMORE. Check out the Warrior Basics if you need a refresher. IC IR IC IC opener takes advantage of the potion’s whole duration, landing in 3 Inner Chaos, 2 combo finishers and all the oGCDs possible. Vengeance is the heaviest mitigation tool in Warriors’ kit. Prerequisite class: Rogue. There are exceptions to this, but they’re all fight-dependant (for example, Perfect Alexander opener to maximize your damage before taking a jail). No raid buffs should be going on during this. Ninja is one of the more exciting … As of Patch 5.0, Holmgang’s effect wears off if the bound target dies. Good for raid-wide damage or additional tank buster mitigation, if there’s no better use for it in the next 60 seconds. It’s a minigame of sorts where you are balancing between 0 and 100. It will multiply the enmity you generate by a factor of 10. Could be used on a target to Bind the target in place for the duration of the Holmgang or it could be used without the target. Overall a slight potency loss because the potion won’t be up then. Abreviations/Terms: Start of Pull = Heavy Swing > Skull Sunder > Butchers Block (Not to be repeated in rotation) BB = Heavy Swing > Skull Sunder > Butchers Block SP = Heavy Swing > Maim > Storms Path SE = Heavy Swing > Maim > Storms Eye Tanking Rotations - For use with 1 Tank Primal … Anything Above / Below those tiers are fine and fight-specific, but mapping special rotations takes time and effort. Role Guides. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes. Another thing to avoid completely is using Infuriate right before Inner Release, or during it. Aim for highest item level pieces while keeping comfy skillspeed. The main purpose of this opener is to get Inner Release and Upheaval on cooldown earlier, but also to hit late Trick Attacks with Inner Chaos. With this guide we hope to provide everyone with an in-depth view on one of the FINAL FANTASY XIV tanks, Warrior. As such this will be the most used combo for you. Extends Storm’s Eye buff by 10s and adds 20 Beast Gauge. But those BLM are wrong. It simplifies the enmity management for tanks. “Three Paths“ is Storm's Eye -> Storm's Path -> Storm's Path -> Fell Cleave -> Storm's Path -> Storm's Eye.This is the one phase that a lot of people usually skip. A healer suddenly died and you’re all by itself with low health? This does not apply to Chocobos, for some reason… Use /ac “Nascent Flash” instead, if you want to help your loyal fighting buddy! Its main purpose is to prevent a single knock-back in the 6 seconds it is active, but when used in AoE pulls in dungeons, it increases cast time, recast time and auto-attack delay of any monster by 20% for 15 seconds when hit. Replaces Fell Cleave on your hotbar when you have 1 stack of Nascent Chaos. We have 2 instant heals to use, we heal ourselves during Storm’s Path combo and, on top of that, we also can heal ourselves or a party member by the portion of the damage we’ve dealt to the enemy! See optimization section on “Nascent Flash vs Raw Intuition”. Gunbreaker Beginner’s Rotation Guide for FFXIV Shadowbringers Basic Damage Mitigation. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. There are times when buffing Shake It Off is a good idea, but consuming defensive cooldowns just to buff a 15 second shield by +6% isn’t usually worth it. The options with this opener are as follow: Defiance and Tomahawk is enough to keep an enmity lead if you are main taking. Many links are broken or content doesn't yet exist. Level 70 Gear Guide. Simplified AoE table. Radius 8 yalms. Here is a handy macro to activate Nascent Flash: If you mouse over a party member and use this macro, it will apply Nascent Glint buff on that party member. A good visual cue for using Upheaval is looking at Inner Release’s cooldown timer: it should be used between 59-53 and 29-22 seconds. Thrill of Battle gives +20% to Maximum Health and restores the amount increased. If you look at the looping rotation you will notice a pattern: You won’t be able to keep this rotation up perfectly in every fight due to mechanics or forced downtime, but it should be the main goal for your rotation in an attempt to optimize Storm’s Path casts and Storm’s Eye uptime. Relic Weapons. The AoE is centered on self. Noticed something great? This section will focus on various optimizations and will help you better understand Inner Beast of a Warrior. If Inner Release’s cooldown timer reaches under 22 seconds, replace Upheaval with a single Onslaught to reset Upheaval’s position and stabilize the Beast Gauge. At present, not a lot of information is known about how primary and secondary stats will be changed for Shadowbringers. AoE combo, not much to say.This combo beats Heavy Swing -> Maim -> Storm's Eye / Storm's Path combo at 2 targets. So, with the Warrior skills changing round, Lets speculate on which rotation would be optimal. Worst case is a single combo without buffs, and a single auto-attack.Best case scenario is Storm's Eye-buffed 2x Inner Chaos, Fell Cleaves, Upheaval and 2 auto-attacks.Usual scenario is Storm's Eye-buffed Maim, a Storm's Eye/Storm's Path combo-finisher, Upheaval, Fell Cleaves and a single auto-attack. Sizouney’s set(s) https://ffxiv.ariyala.com/1D6J5Green dots provide the exact same stats when synced. As the table above shows, Raw Intuition has to either cover you from a certain death or mitigate ~28k damage on its own to be worth more than Nascent Flash in the usual scenario. Ninjustsu. Drake - Warrior can only use Pugilist and Gladiator cross-class skills. Job content provided by The Balance and the community. A good relic (700+ substats) will be an upgrade but not necessary. IC IR IC opener moves those 50 points of Beast Gauge behind Inner Release. While our crit chance increase from the Beast Gauge did get removed in 5.0, we still want to keep the Beast Gauge and Infuriate charges ready for buff windows, most notably Trick Attack. Class. Use the “2.5s” column to see what your GCD becomes with X amount of Skill Speed. Welcome to the new GameRevolution community platform. There are exceptions to this rule, such as pushing as much gauge as possible into Trick Attacks and thus saving the stacks, but in general the stacks should hover between 0 and 1, and the timer should stay active. A Warrior’s Way An advanced guide to WarriorBy Yuki Hellscythe Last Updated: Guide out of date, new guide on the way soon. Applies to itself. Fixed abilities will have FIXED enmity values. Infuriate should rarely hit 2 stacks. It does NOT increase the healing done by Nascent Flash, but it does affect Equilibrium. Consumes 50 Beast Gauge.Reduces Infuriate’s cooldown by 5s. Its duration is 8 seconds. Welcome to r/ffxiv! Here's how to become comfy again: Basics! To avoid this, use a macro that doesn’t use a target: This macro activates Holmgang without the target. It activates much faster than Living Dead and Hallowed Ground so don’t worry about animation delay screwing you over. Specialist Skills. Intended use is for closing gaps to increase your uptime and thus Onslaught should be used that way. Below is a list of Warrior & Marauder Weapons in FFXIV: Heavensward. The difference between them is the timings for Inner Release and Upheaval, and moving 50 points of Beast Gauge before or after the Inner Release. Paladin Primer v4.58Visit for shield wielding tips. This is an advanced method, not recommended for general Party Finder usage. Great in AoE pulls in dungeons, even better for mitigating hard-hitting tank busters. If you are new to Warrior and just want to get a general idea which buttons to press, you can use the chart below as your guidance. Go too far and you’ll waste the precious Beast Gauge. Raid BIS changes every couple of months, so keeping them updated here is too much work. Level 60 Gear Guide. Below is an image of the guide. Type: Melee DPS. Delivers a Critical Direct hit.Consumes 50 Beast Gauge. You should always try to aim for 1 Infuriate inside Trick Attack, often you’ll even be able to get 2 since you’ll be reducing the CD of Infuriate by doing Fell Cleaves or Inner Chaoses inside Trick Attack. On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. WAR rotation is a priority rotation, meaning that there isn't a set-in-stone rotation anymore. Home Guides > Disciples of War > The Ultimate Warrior Guide. So just by having Defiance buff active you will generate as much enmity as 10 people combined. To maximize Storm’s Eye effectiveness though, it is possible to delay the application by using gauge spenders, such as Fell Cleave or Inner Chaos as a filler. Esuna Necessity Guide. You spend your infuriates and cleave inside of this as it happens at 1min, 2min, 4min, 5min and lines up with raid buffs. Caster resources are created and hosted by Akh Morning. You will naturally accumulate the Beast Gauge during your rotation and will be able to spend it on specific skills. Useful cross-class skills, reminders, and the best places to be in any level – HERE! And it allows you to use our second combo more often. FFXIV ARR Forum - Final Fantasy XIV: A Realm Reborn. https://etro.gg/gearset/30c83e69-e66f-49be-9728-e56ef92ec53e, https://etro.gg/gearset/489e61f1-c381-4c56-b14b-031ce28accbb, Standard basic attack to initiate both the. Additional x7 enmity multiplier makes Tomahawk the strongest GCD enmity generator available on-demand for a Warrior. Well, if you have both a Copper Choker and Fang Earrings, I find a straightforward HQ rotation for 40 durability items at that level is Inner Quiet, Steady Hands, Basic Touch, Basic Touch, Basic Touch, Master's Mend, Basic Touch, Rumination, Basic Touch, Basic Touch, Synthesis. Big explanation about 1-2-3 path phases. The healing is not affected by Thrill of Battle. > FFXIV: ARR Marauder & Warrior Guide The Marauder is a unique and interesting class in Final Fantasy XIV: A Realm Reborn in that it’s a tank but doesn’t play like one. Use this opener if you have NIN, MNK or RDM in the party. In this guide I will be talking a bit on how to play Warrior, and why it is played in this way. Defiance is your Tank Stance. A powerful single GCD with 590 potency that can only be used while you have 50 Beast Gauge available. Use as a gap closer to increase your uptime. This offsets Inner Release by a GCD and makes Inner Chaos hit party buffs like Trick and Brotherhood that are usually up after 4th GCD. To offset the extra 20 Beast Gauge generated by the opener Storm's Eye, and to stabilize our gauge and rotation, a single Onslaught has to be used at any time between the opener Inner Release and the second Inner Release.